Resurgence
It's a puzzle game designed for the Mini Jam, featuring the theme of "courage." In the game, you're a space marine reviving a space station by strategically placing plasma balls into its core. Conserve your limited plasma cores as the balls begin to freeze, shown by the UI bar. Show courage to save the station!

Team Project
2021
Unity Engine
Game Gallery
Leveraging the power of Unity game engine and C# scripting, I meticulously designed intricate levels and implemented advanced gameplay mechanics. In this captivating adventure, players assume the role of a space marine, controlled through intuitive input systems and responsive character controllers. Tasked with the critical mission of reviving a dormant space station, players must navigate through the game world using raycasting techniques for collision detection and physics simulations for realistic interactions. Challenging part was creating a hole between walls. I've used a stencil shader to a cylinder and spawning to the collision point.



Resurgence
In this courage-themed puzzle game, you're a space marine reviving a space station by strategically placing plasma balls into its core. Conserve your limited plasma cores as the balls begin to freeze, shown by the UI bar. Show courage to save the station!
Project scale
Team - Ibrahim & Uphendra
Role
Game Developer
Year
2021
Project Category
Survival Game
UNITY WORK
Context
Leveraging the power of Unity game engine and C# scripting, I meticulously designed intricate levels and implemented advanced gameplay mechanics.
In this captivating adventure, players assume the role of a space marine, controlled through intuitive input systems and responsive character controllers.
Tasked with the critical mission of reviving a dormant space station, players must navigate through the game world using raycasting techniques for collision detection and physics simulations for realistic interactions.
Game Gallery
Let’s Work
together, and level
up creativity!
Controls
Keyboard
WASD to move the playerplace the plasma ball at the center of the core
Action
Fills .
Action
Fills .
