Other Works
Here are some other skills I learned while developing the custom engine
AI flocking and Steering behavior
Cohesion: boids move towards the average position of their neighbors.
Separation: boids maintain a safe distance from each other to avoid collisions.
Alignment: boids align their direction and speed with their neighbors.
Technical View
I created a Flocking Manager to handle the boids and change their behavior states.
Created enums for behavior types.
Created a BaseBehavior class with a Move() function.
Inherited from BaseBehavior and created different classes to change the Move() function based on the behavior type.
Tools : - C++, OpenGL, GLSL,
Other Works
Here are some other skills I learned while developing the custom engine
Short Description :
I used the FMOD library to gain in-depth knowledge about 3D spatial audio, audio playback, DSP effects, and much more.
Loaded streamed audios and fully downloaded audios.
Integrated various audio effects and filters.
GLSL
C++
Lua
OpenGL
Game Cut Scene
Experiment of using external Script Loading.
Technical Aspect
I used Lua script for the external file to communicate with C++.
The animation sequence was implemented with a command-based system, with commands categorized as serial or parallel types.
Serial: A series of commands executed in order; when one command is finished, the next command is executed.
Parallel: A series of commands executed all at once.
Understood the concepts of Lerp, EaseIn, EaseOut
Once the commands are received : the system updates based on the command type. For example check out this MoveTo command.
FLOCKING BEHAVIOR
Cohesion: boids move towards the average position of their neighbors.
Separation: boids maintain a safe distance from each other to avoid collisions.
Alignment: boids align their direction and speed with their neighbors.
C++
OpenGL
Window Thread
GLSL
AI flocking and Steering
Technical Aspect
I created a Flocking Manager to handle the boids and change their behavior states.
Created enums for behavior types.
Created a BaseBehavior class with a Move() function.
Inherited from BaseBehavior and created different classes to change the Move() function based on the behavior type.
Let’s Work
together, and level
up creativity!
Grave Robbery
Grave Robbery
Let’s talk about gaming experience
I'm always open to share more about my projects and experiences.
Feel free to connect with me—send a message on LinkedIn or drop an email. I’d be happy to chat!
I'm always open to sharing more about my projects and experiences.
Feel free to connect with me—send a message on LinkedIn or drop an email. I’d be happy to chat!