Created for the Speedspace Game Jam with the theme 'ascend,' this game features two challenging levels where you must jump and grab platforms to reach the endpoint as quickly as possible.
GAMEPLAY
Player has to jump across the various platform listed below, The game engages about the player's reactive speed.
Platform Types: Static, Movable, Slippery, and Movable Slippery platforms present unique challenges.
Battery Mechanic: Recharge your battery by reaching terminals. If your battery runs out, your player will enter a slow state.
Neon Climber
Welcome to a neon-stylized platformer, designed to test your reaction time and climbing skills ,Created for the Speedspace Game Jam with the theme 'ascend,' this game features two challenging levels where you must jump and grab platforms to reach the endpoint as quickly as possible.
Tools : Unity, C#
While development phase, I've enjoyed prototyping to fine tune grab mechanics in many ways. To test the player's reactive speed while tapping spacebar, I've kept level engaging according to that. Also, I have optimized the code in for . More over, structured with MVC design pattern to ensure the scalability.






GAME GALLERY
Let’s Work
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Type
Platfomer
My role
Programmer
Project scale
Solo
Year
2024
Engine
Unity
Game Gallery



While development phase, I've enjoyed prototyping to fine tune grab mechanics in many ways. To test the player's reactive speed while tapping spacebar, I've kept level engaging according to that. Also, I have optimized the code in for . More over, structured with MVC design pattern to ensure the scalability.
Neon climber
Created for the Speedspace Game Jam with the theme 'ascend,' this game features two challenging levels where you must jump and grab platforms to reach the endpoint as quickly as possible.
Game was completed within 72hrs
Gameplay:
Player has to jump across the various platform listed below, The game engages about the player's reactive speed.
Platform Types: Static, Movable, Slippery, and Movable Slippery platforms present unique challenges.
Battery Mechanic: Recharge your battery by reaching terminals. If your battery runs out, your player will enter a slow state.
Controls and information
KEYBOARD CONTROLS
A/D: Move Left/Right
Space (Tap): Jump
Space (Hold): Grab
Pop Protect
.
Pop Protect
.
Neon climber
Welcome to our neon-stylized platformer, designed to test your reaction time and climbing skills ,
Type
Platformer
Project scale
Solo
Year
2024
Let’s talk about gaming experience
I'm always open to share more about my projects and experiences.
Feel free to connect with me—send a message on LinkedIn or drop an email. I’d be happy to chat!
I'm always open to sharing more about my projects and experiences.
Feel free to connect with me—send a message on LinkedIn or drop an email. I’d be happy to chat!