Created for the Speedspace Game Jam with the theme 'ascend,' this game features two challenging levels where you must jump and grab platforms to reach the endpoint as quickly as possible.

GAMEPLAY
Player has to jump across the various platform listed below, The game engages about the player's reactive speed.

Platform Types: Static, Movable, Slippery, and Movable Slippery platforms present unique challenges.

Battery Mechanic: Recharge your battery by reaching terminals. If your battery runs out, your player will enter a slow state.

Tools : Unity, C#

Neon Climber

Welcome to a neon-stylized platformer, designed to test your reaction time and climbing skills ,Created for the Speedspace Game Jam with the theme 'ascend,' this game features two challenging levels where you must jump and grab platforms to reach the endpoint as quickly as possible.

While development phase, I've enjoyed prototyping to fine tune grab mechanics in many ways. To test the player's reactive speed while tapping spacebar, I've kept level engaging according to that. Also, I have optimized the code in for . More over, structured with MVC design pattern to ensure the scalability.

GAME GALLERY

Let’s Work

together, and level

up creativity!

Team Project

2024

Unity Engine

Gameplay

While development phase, I've enjoyed prototyping to fine tune grab mechanics in many ways. To test the player's reactive speed while tapping spacebar, I've kept level engaging according to that. Also, I have optimized the code in for . More over, structured with MVC design pattern to ensure the scalability.

Techinal View

Controls in Keyboard: A/D: Move Left/RightSpace (Tap): JumpSpace (Hold): Grab

Created for the Speedspace Game Jam with the theme 'ascend,' this game features two challenging levels where you must jump and grab platforms to reach the endpoint as quickly as possible.Game was completed within 72hrs

Gameplay:


  • Player has to jump across the various platform listed below, The game engages about the player's reactive speed.

  • Platform Types: Static, Movable, Slippery, and Movable Slippery platforms present unique challenges.

  • Battery Mechanic: Recharge your battery by reaching terminals. If your battery runs out, your player will enter a slow state.

C#

Unity

  • Pop Protect

    .

  • Pop Protect

    .

Neon climber

Welcome to our neon-stylized platformer, designed to test your reaction time and climbing skills ,

Type

Platformer

Project scale

Solo

Year

2024

I'm always open to share about my projects and experiences!

Feel free to connect with me—send a message on LinkedIn or drop an email. I’d be happy to chat!

ibrahim155.developer@gmail.com

+12269989187

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