GAME PROGRAMMER

I’m Mohamed Ibrahim, seeking opportunities where creativity, technical depth, and a shared passion for games matter.

I build game systems through clean and efficient code <>

Game PROGRAMMER

I’m Mohamed Ibrahim, looking for opportunities where creativity, technical depth, and a shared passion for games matter

I build game systems through clean and efficient code <>

  • UNITY

    UNREAL

    ENGINE PROGRAMMER

CUSTOM ENGinE

I have developed my custom game engine, Revoker, using C++ and OpenGL. It incorporates various game engine properties necessary for building games or creative applications.

ACHEIVEMENTS

Winners of Level up Showcase 2024 Innovative Technology, "Grave Robber", A technical demo of Revoker Game Engine built by us in our college academic project using

UNREAL

Unreal Physical animation

A quick prototype designed to test physical animation blend with Light attack and heavy attack.

Valorant Bomb Mechanic -UE5

Recreated bomb planting and blast mechanics inspired by the game Valorant.

UNITY

Neon Climber

a neon-stylized platformer, designed to test your reaction time and climbing skills, created for the Speedspace Game Jam with the theme 'ascend.

illicium

Developed a 2D top-down survival game for the ScoreSpace Game Jam, achieving an impressive 4th place ranking.

  • Unity

    Unreal Engine

    OpenGL

    C++

    C#

    GLSL

    Graphic Programming

    Gameplay Programming

  • Custom Game Engine

    Unreal Engine

    Unity Engine

    Roblox Engine

UNREAL Projects

UBISOFT NEXT - Project

Bouncy Golf 2D is a puzzle-based golf game where players must launch the ball into the goal within a given stroke count. Built in C++ using Ubisoft’s proprietary graphics API, featuring a custom-designed ECS architecture for efficient game object management

Cloud Attack - 2021

Role: Unity Game Developer
Company: Cloud Attack Private Limited
Platforms: iOS & Android (Released on App Store & Play Store)


Overview:
Cloud Attack is amultiplayer quiz game where players compete in both PvE and PvP modes to develop skills at Cloud computing and Azure


Key Features:

  • Multiplayer Modes: Designed and implemented both PvE (player vs Bot) and PvP (player vs player) quiz battles.

  • Leaderboards & Ranking: Developed a dynamic leaderboard system to track player progress and competition.

  • Gameplay Variety: Integrated diverse power-ups to enhance quiz strategy and replayability.

  • Backend Integration: Implemented REST API connections for dynamic question generation and player data sync.

  • UI/UX: Delivered polished, responsive UI with smooth navigation and user-friendly flow.

CUSTOM ENGINE

I’ve developed my own custom game engine, Revoker, using C++ and OpenGL. The engine is designed to support core systems essential for building games and interactive applications. Scroll down to explore its technical features and architecture.

Graphics Programming

I enjoyed developing the graphics systems in my engine, which gave me a strong understanding of how rendering pipelines work in modern game engines. I used GLSL for shader programming, gaining hands-on experience with low-level rendering techniques and tool programming.

Let’s Work

together, and level

up creativity!

WINNER IN

Level up Showcase 2024 Innovative Technology

INTRODUCING TECHNICAL DEMO OF REVORKER GAME ENGINE

GRAVE ROBBER

Let’s talk about gaming experience

I'm always open to share more about my projects and experiences.
Feel free to connect with me—send a message on LinkedIn or drop an email. I’d be happy to chat!

I'm always open to sharing more about my projects and experiences.
Feel free to connect with me—send a message on LinkedIn or drop an email. I’d be happy to chat!

Email

ibrahim155.developer@gmail.com

Mobile

+12269989187

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